Portfolio of Tim Grey, Artist & Creature Creator

Goddesses

There was a class assignment to come up with characters for a game concept pitch. My game was based on the idea of resource acquisition where the players gather offerings for their team "Goddesses".

Goddesses
Goddesses

The Four FACTIONS

I wanted a four team map split, so there were four Goddesses. Each Goddess was inspired by real-life historical deities and the details of their character designs were meant to reflect that. They designed to be similar spieces to one another, but were modeled after the paleolithic fertility totems.

Matching Pairs

Each Goddess was supposed to have an advisor or grand priest / high priest that was the same scale as the player relative to the Goddess. I was also experimenting with scale in relation to sexual dimorphism in non-human characters.

Goddesses
Goddesses

Loot!

Each Goddess had a large gemstone / treasure in her belly-button that players could loot if enough of them gathered to raid an opposing faction. I did some explorations of what a raging Goddess would look like if players succeeded in activating their rampage mode.

Inspired by hamsters

I was inspired by hamsters as a base for these creatures because they like to hoard food and "treasures". Using the rodent as a base, I pushed the designs by bringing in elements that would harken back to the specific Goddesses they were inspired by.

Goddesses
Goddesses

Pips & Pugs

As part of my game concept, each player would start out as a "Pip" capable of carrying a single item at a time. If they wanted to, they could eat offerings instead of taking them to the Goddess to eventually become a "Pug", a burlier version of the starting character so that they could carry two items at a time, or carry an item and fight still. These player-characters resembled the Goddess they served.